Game



Sept. 1, 1925. 4 1,552,242

A. G. STEWART GAME Filed Aug. 19. 1922 Patented Sept. 1, 1925.

UNITED STATES ANNIE G. STEWART, or TOLEDO, O'HIO.

' GAME.

Application filed. August 19, 1922. Serial No. 582,841.

To all whom it may concern:

Be it known that I, ANNIE G. STEWART, a citizen of the United States of America, residing at Toledo, Lucas County, Ohio, have invented new and useful Games, of which the following is a specification.

This invention relates to games.

This invention has utility in connection with playing cards, more especially as of two series, one of direction, route or transit, and the other of location or article, as mer chandise, which specifically may have supplemental interest as operated in conjunction with advertisements as shopping expeditions.

An object of the invention is to provide entertainment as well as instruction.

Referring, to the drawings -Fig. 1 is a front view of the two characters of cards in the selected series, as the direction or transit series of cards;

Fig. 2 is a front view of some typical cards of the location series, which in connection with shopping adaptation of the game may supplementally designate sales departments or merchandise, more orless specifically;

Fig. 3 is'a fragmentary viewof an advertisement which may be used in conjunction with shopping expedition adaptation of the game; V

Fig. 4c is aback'view of a transit card; and l Fig. 5 is a back view of 'a' location or merchandise card. 7

The game may be developed'along lines for familiarizing players with the various general departments or lines of goods of a particular retail mercantile establishment, wherein the cards may'not only carry the insignia for the game, but maybe a most suitable field for general advertising of the establishment. The possibilities ofthe game may readily be extended to whet interest incurrent advertisements of the establishment, and thus prove a source of amusement continually varied by the current advertisements, with points in the game going to those of quick perception and mentally alert. Accordingly, notwithstanding the cards to an extent may be played as a pure game of chance in a simple handling of the cards, there may be built therefrom educational value, not only as to the business house geography, but also sharpening of tion.

wits for quick clear action in continuously arising emergencies.

Direction, travel or transit cards may be of two kinds at least. In a department store or mercantile establishment of several floors, these cards may be for elevator transit, as up cards 1, and down cards 2. In a mode of playing the game herein, these travel cards are selected, and to make possible a maximum of agility upon the part of the player, the cards 1 may be given a safety color as yellow, and-the down cards. 2 a danger color as red.

The cards as regularly to be played may 7 be fifty-two, or evenmore, or less. The

adapted to a general dry goods establishment may include cards to designate merchandise as cards 3, 4, 5, 6. 1

In a simplified use of these two series of cards, the shufiled second series of cards may three up cards and two down cards, be

ing selected or-knownqcards of the other series. Each player now has eleven cards. The player nextthe dealer may start the game by turning up or exposing the top card of the location series. that the player in this shoppingexpedition enters on the first floor. Should the card from the location series be'firstfloor, as card 3, it is played and left at such playersposi- The nextplayer then lays face up the top card of the locationseries at-such players position. If such befif-th floor, such second player must first play card 1 and over it play the location card.

Assuming a player has location cards turned up in sequence as for second, first, third andfourth floors, direction cards are used as up, down, up, up. Such player still has two location cards and but one direction card. Should the next card be for the fifth floor, this player is out of the hand because unable to get up. However, should such next card be card 6, it may be played, as on the same floor. Should the card be card 4, the last directioncard 2 may be played and card 4 thereover.

First game.

It is assumed .70 cards of this second location series when nearly "consuming the credit. in consideringapoints for credit, such may or ma not be included to-niodiriy in this 5 "latter 1 case, -'according to *the ideas of the players. i

ing, or rather receiving, the sequentially unknown location cards. The Winner of a hand ma be the one to have played all location cards and be on the first floor, or nearest such first floor Wltll the cards all played, or most nearly "all played. In the event of tie, the one first completing the hand may be considered the Winner of such hand, in the building up ot' points for the game. This game is one which may be played by small children, able'to read, thus training them in the general merchandise and how to get about a large store for special :goods.

second game.

To this end, the advertisementmay be open.

for inspection by all the players. The one turning face up a location-card is obligated to play a di're'ction card-if required. The face up location cardas simultaneously exposed to all the players maybe claimed for a. purchase in such location by-thefi'rst to announce specific article with its price or bargain interest as of-th eflocation played,

'such purchase to be from the advertisement.- In oneembodlment, the Winner may be the one 'inaklng the greatest number of wp'urchases.

T hint game.

Asa game, matters may be further-compllcated 'for lncreaslngeducational value,

'as Well as also *len'ding further points of chance. For shopping, a given amount may be alloted each player as a -shopping-pur-- chaser.

Assuming-the credit he $25.00 for each "player, the Winner is the 'one most Of course,

*Fomh' game.

changed daily, there is readily and 8601101115 ically at hand, interesting diversity in the same Way as in the preceding games.

advertisement adjunct use of this game, not only to sustain popularity ofthis gan'ie, but to'enhance the advertising value thereof. It is to be noted that as above discussed, the .fo-urth game is one Which may include all the preceding games and played in the Such is true of any successive game as to the preceding gameas herein explained, although to meet the emergencies of cards the players may adapt the cards or card series to other variations. J v

hat is claimed and it is desired to secure by Letters Patent is l. A playing card game embodying a series of cards of locationaof"different designations "and a series of transit cards having. designation forv routing the player in either-oftwo directions, whereby a player to take aplayed location card must from alimited hand lay down aproper direction transit card for continuity of progress from saidp-layefslocation at starting or as last played to the last played location card designation in depleting such players hand o t location card as restricted by the limited hand o fjtransit cards. I

2. A shopping: game comprising in combination Witha special sales list, of a series ofrlo'cation cards for; goods (if-such sales-as 111 a merchandising 'establlshment, and an elevator series of cards of up and down ing a given credit-for each player incomblnation W1th a. special sale 11st, of a series of location cards, for goods of such 1 sale as in a merchandising establishment, and an --elevator series of up and down transit designation cards supplied as a limitedhand ;to the player, whereby -an' exposed location card is claimed bythe player Who first announces specialsale article Within 'the :domain of "such location card. with simultaneous playing of proper transit card for such player thereto.

In Witness wvherjeo-f I affix my signature.

ANNIE G. STElVA-RT.

3. A shopping game comprisingestablishe 

